Upload a WoW combat log and get a heuristic read on whether a player relies on keyboard-turning more than is typical, based on how their facing angle changes over the fight.
ADVANCED_LOG_ENABLED,1, so it likely has no facing/position
data to analyze. In-game, run /console advancedCombatLogging 1 (or enable
"Advanced Combat Logging" in Options β Combat) before recording next time.
Click a player for the full breakdown and charts.
| Player | Likely method | Dominant turn rate | Turns analyzed |
|---|
Standard WoW combat logs don't record which input device a player used. There is no
"pressed A" or "moved mouse" event. What they can contain, only when Advanced
Combat Logging was on, is a facing angle plus X/Y position attached to many
combat events (damage, healing, casts, and similar). This tool reconstructs how a
player's facing changed between those moments and combines two signals:
Speed ceiling (primary). A fixed keyboard turn key rotates the character at one capped angular speed set by the client, roughly 150β220Β°/s, that no amount of key-mashing can exceed. A mouse has no such cap: even a player who mostly turns slowly and gently can flick well past that range whenever they want to, such as dodging a mechanic or swapping targets quickly. So a player whose fast turns (the 95th percentile of their turn rate, which resists the odd noisy sample) never really exceed that cap is good evidence they're capped by their device, not by choice.
Clustering shape (secondary). Genuine keyboard turns also tend to repeat at one, or sometimes two, fixed rates, so real turns cluster tightly around them. Mouse-look is continuous and analog: turn speed varies with how far and fast the mouse moves, so it tends to spread across a wide, non-repeating range instead.
This isn't trying to prove a player uses only a keyboard or only a mouse - almost everyone mixes both. It's looking for turning that leans on the keyboard more than is typical. Because combat logs only sample facing when something loggable happens (not on a fixed clock), and because a player can mix both input methods, this is a heuristic, not a determination. Treat "Elevated keyboard-turning" / "Typical turning" as "the pattern looks likeβ¦", not a verdict, especially at Low or Medium confidence.